DON'T LOOK
LOOKING AT THE MONSTER MAKES IT MOVE.
Look away, and it freezes. That's the whole rule.
You're locked in a room with LURK — a tall, long-limbed creature with a
glowing visor and a deeply unsettling smile. Your mouse (or your finger)
is your gaze. If it drifts too close to LURK, he wakes up and comes for
you. Look somewhere else and he stops dead, mid-step, and goes back to
napping.
The catch: you still have to grab the key, press the button, turn off the
lamp — and reach the exit. All while aggressively minding your own business.
FEATURES
• 20 rooms that get meaner
• 3 creatures: LURK, the very fast SKITTER, and a statue that definitely
isn't watching you
• 9 unlockable stickman skins — wizard, king, astronaut, imp and more
• 3-star ratings, best times, and one-tap retries
• Plays on desktop and mobile
CONTROLS
Move: WASD / arrow keys (or the on-screen joystick)
Gaze: your mouse pointer (or your last touch)
Pause: ESC
Don't look. Seriously.




Comments
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Interesting concept, good art and sound design, and was actually really entertaining. Unfortunately, there is no reason to ever move your mouse, so it ends up being really easy. Three suggestions if you make more around this idea:
1. Make it so that the line between the player and their eye also triggers monsters
2. Add something you need to look at to open the door (not really sure what though)
3. Probably a bit complicated but mirrors and one way windows could be interesting
Regardless, you did a great job and I had a good time.
Fun, but a bit easy